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(+1)

Only played a little bit so far and navigation is a huge turn-off. It is a chore having to poke arrow after arrow to go to the class each time, for example. Also, most of the time there is a performance issue where it has a delay before recognizing my cursor is over a bubble or an NPC. I know my laptop is not a gaming laptop, but considering I don't have the same issues with much more graphically intense games that use arrows / bubbles to move to new screens I felt I'd let you know. I feel you should make a fast travel management for places you have been to before like most VNs use - if that isn't a feature already that unlocks later and I've yet to get to (I.E. a series of sub-areas, such as inside the school you could pick the room from a list of rooms previously visited). You could also benefit from a guide to let players know what characters are in that area when you pick it from the map, such as character heads of characters you can interact with under the school on the map. I made it to day 1 and gave up for now because I felt too bored and annoyed just poking bubbles aimlessly for no return, especially with the latency issue I mentioned that happens with the bubbles and characters 'lighting up' before left-clicking does anything.


Also, the entire introduction of Skyler felt off for several reasons I can't state without giving spoilers. Half or more of it just made no sense contextually.

(+1)

Hi, thanks for the feedback. 


The next update will feature a 'fast-travel' type feature for the school. 

I'm not sure about the latency issue, when I was testing the game on my Mac, I didn't notice the issue, maybe it's windows laptops? Sorry you had that problem, I would like to try and replicate it if possible.

Thanks for trying my game at least, sorry you didn't enjoy it. Hopefully in the future you can try it again.

(+1)

No, no.  Don't say I didn't enjoy it. I didn't uninstall, just plan to play it when I am feeling up to a more slower-paced gameplay. I just got temporarily bored with poking around aimlessly is all. I very much plan to give it more attention, which is why I worded the start of my post with "I only played a little bit so far". Emphasis on 'so far'. :) I was trying to note that if I suggested things that were added as the story went on - such as the fast travel -that is why.


My laptop's specs if they help you:  It is an HP EliteBook 830 G6

Processor Intel(R) Core(TM) i7-8665U CPU @ 1.90GHz (2.11 GHz)

Installed RAM 16.0 GB (15.8 GB usable)

System type 64-bit operating system, x64-based processor

Pen and touch Touch support with 10 touch points.


Like I said... not a gaming laptop by any means. It plays things like Cosy Cafe, though, which have higher graphical requirements, but it won't render 3D models in real time without major lag. Animations such as cutscenes are no issue, however. 

(+1)

Any chance for a android version?

Yep - working on it and hopefully can expect android version in the next 1 or 2 updates

(+1)

looking at the screenshots, their eyes are quite pretty  (the rest as well but the eyes are special haha)

Thank you <3

(+1)

I think the home study minigame would be better if the blocks snapped into place when close to being aligned. The way it is now, it's possible for a block to end up a couple pixels off, meaning it stops other blocks but without being obvious about it.

Feel free to ignore me if you're already satisfied with it. However, if you'd like to try my suggestion but aren't sure how to code it, here's a quick and dirty way:

step 1. add this code in the label home_study_start, before the jump:

    $block_snap_x = [125, 277, 427, 578, 882, 1033]

    $block_snap_y = [87, 237, 390, 540, 692, 843]

step 2. add this code in the block_events() function, right before "block.initial_pos = [block.x, block.y]":

                    for x in block_snap_x:

                        if block.x - 35 < x < block.x + 35:

                            block.x = x

                            break

                    for y in block_snap_y:

                        if block.y - 35 < y < block.y + 35:

                            block.y = y

                            break

Hey Colin thanks for the help, i bought the code for the minigames from ess_renpy_tutorials on patreon, so i didn't make the code for it. I'm not an experienced programmer as you can probably tell, and I don't know how the code really works for the minigames. I'll look into it at some point in the future, but not for the moment, thank you for the help though!

(+2)

Liking you game so far. looking forward to the update! Thanks!

Thank you so much!! <3

Do you plan to add Spanish? 👁️

I would like to at some point, yes, but likely not in the near future unfortunately

(+1)(-5)

Can you add pegging/strapon in the Femdom update pls?

(+2)

Hi, currently not planning on it, sorry.

(-3)

Aw it'd be hot asf but ok all good.

(+7)(-8)

is there or will there be futa content ? 

(+8)

Hi, currently there are no plans, but that could change in the future.

(+12)(-10)

No need for that. Don't waste your time and resources to please a fraction of potential clients, while losing much more not freaky ones.

(+3)(-5)

rude

(+7)(-3)

Welp, truth is not always nice to hear, but facts are facts, despite some ppl pushing in propaganda.

(+3)(-2)

Yep

(+1)(-3)

Don't pay mind to this hater "Aandred" who can't handle even an OPTION of futa/trans stuff